1/23/2024 0 Comments Unity 2020If you already have the latest version of ironSource SDK or Adapters, the action button will be changed to “Updated”, and will be disabled. Once you’ve updated your Unity package for the new SDK and Integration Manager, you’ll be able to view the ironSource sub-menu in the Unity menu bar. Important! If you already have Unity integration, please follow the steps here. Double-click on the extracted file the different files will be populated automatically as shown below:.Make sure your Unity project is opened and import the Unity package.Add the LevelPlay Unity package to your projectįollow these steps to add the IronSource Unity Package to your project: Important! When upgrading to 7.3.1 it is important to delete the plugin extension in path Assets/IronSource/Plugins/Android/ugin If you already have Unity integration, please follow the steps here. Using the Integration Manager tool, you can download ironSource SDK and adapters directly from the Unity Development Platform. Learn more about adapters support for AndroidX and iOS 14. You can learn more about updating to SDK 7 here. To be compatible with iOS 14, ironSource released SDK 7+ with support for SKAdNetwork attribution. If you do not agree to the terms of ironSource Mobile SDK Publisher Online Terms & Conditions, do not download, access, or use the SDK, or the underlying services. The download, use and access to the SDK is subject to the ironSource Platform Online Terms and Conditions. This leads to contention on the head item in the AtomicStack.Īnother team within Unity implemented a new atomic container specifically for the memory management use case with support for allocating chunks of elements as a single operation to avoid the Pop() per element in ForEach job.Unity LevelPlay mediation supports Unity version 2017.2 +, and Android operating systems version 4.1 (API level 16)+.ֿĪs of ironSource SDK 7.3.0, the supported Kotlin version is 1.5.0+. In the Data-Oriented Technology Stack (DOTS), there are ForEach jobs that require a Pop() per element in the ForEach for memory allocation and a Push() per element for memory deallocation. Further investigation showed that the problem was in the memory management system in the JobQueue, especially for the JobInfo, which was using an AtomicStack as a memory management pool of items. This started with profiling the DOTS Sample project early in the year, which highlighted an unexpectedly high cost in AtomicStack::Pop(). In collaboration with other internal teams, we have been working on optimizations to the JobQueue. JobQueue optimization giving a ~2x speed-up for scheduling of large parallel jobs.This gives an overall optimization in generating property diffs. By instead doing the sorting in containers and pointing to the modifications, the sorting was brought down to 44 ms ( 250x faster), and in the case where no modifications were needed down to 11 ms ( 800x faster).Īdditionally, searching for the propertyPath in the list of modifications was sped up by 50x (from 300 ms to 6 ms) by changing the container to a hash set. Previously this was done by sorting the old modifications into a new array. When updating PropertyModifications, the modification list might not be sorted correctly, thus a new sort is needed. By not erasing the PropertyModifications from the new Property array, but keeping track of the already updated properties, the method was sped up by 60x (from 3,300 ms to 54 ms on a test project). When merging PropertyModifications, there are updates and insertions to a dynamic array, and as this struct is very large, this quickly becomes costly. When loading instances of Prefabs, we apply modifications to the various properties that are different in the instance, compared to the original Prefab asset. Changed to using a hash set for faster lookups.Changed the sorting strategy for Modification array.Reduced modifications of dynamic array of Properties.The Optimization Team worked closely with the original developers of this feature, the Scene Management Team, on various optimizations to Nested Prefabs, including:
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